![]() There is also an excellent tutorial included with qME. A small tutorial on using BCad to create models can be found on TiC's Quake Editing Pages. If you're looking for tutorials on a certain program, well trueSpace, Lightwave, and 3D Studio 4 and MAX, check out my friend KrAy-ZeE's Modeling Guide and John Gordon's, of The X-MEN Quake TC, Modelling and Skinning Tips. On how to create models with a certain program, but an overview on several ways to create them. Welcome to the era of 3D, which you'll find most all new games are becoming, and with the ability to create totally new entities, you'll see how these 3D games are changing for the better! The purpose of this guide is not a tutorial ![]() ![]() This is the era of 3D which means little or no more 2D sprites, as games before were all 2D. Quake's 3D models set a standard in 3D shooters. ![]()
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